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Infiltrator Candy and Cola Spotlight

Writer's picture: William NeillWilliam Neill

Infiltrator Candy and Cola



Willing to play on either side, Infiltrator Candy brings several tactical tools to the table.





There is a lot going on with Infiltrator Candy that isn’t immediately obvious. A seven inch initial move is speedy. The ability to make a free action is powerful. Armor1 sounds flimsy but that armor stat is tied to three Esper symbols, where most units only get one. Force Field gives her another two points of Armor if she does not have a command token. Time her activations, and keep her in cover and she can flip up to five armor cards, and each of those cards has a 60% (rather than 20%) chance to reduce damage.



The action list of Radiant and Void versions are each different in subtle but meaningful ways.



Reposition can move friendly or enemy units up to six inches (especially useful for objective grabbing) but Radiant Infiltrator Candy can press this ability to buff a friendly unit in addition to giving free movement, while Void Infiltrator Candy can press this ability to debuff an enemy unit’s movement.









There are other fun differences between the Radiant and Void versions of Infiltrator Candy for you to discover, in addition to the upgrade ability included in her card set.



If that all wasn’t enough, Infiltrator Candy is also compatible with every faction in the game.






This covers every unit we have planned for launch at Adepticon.


For all Relic Knights updates, subscribe to our mailing list here. You can register to be notified when Infiltrator Candy is in stock here. If you missed our Radiant vs Void starter set spotlight, check it out here.


In our following updates we will talk about optional, but fun items you can pick up at Adepticon, or on our website to further upgrade your Relic Knights experience…

 
 
 

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